Update on Google Cardboard Virtual Reality

If you have been paying any attention to the promises and prospects of virtual reality as an educational tool, I have no doubt that you have at least heard of Google Cardboard. Google Cardboard is an outgrowth of genius (free-form development) time for a number of Google employees. It grew out of the idea that the customer is already investing in a regular update of his or her equipment and that many top-level cell phones already have good audio and video capabilities and many have internal gyroscopes and accellerometers that allow them to track motion, location, and direction.  The Cardboard is a low-end cardboard case that wraps around your cell phone and allows you to experience a rudimentary experience of virtual reality with the equipment you already have. For the most part, this is just cool, accessible, and inexpensive, but we aren’t yet at the level of the Matrix. I’ve been following the Google Cardboard phenomenon since it was first introduced.  I’ve assembled several headsets and tried out various experimental VR apps on a number of Android and Apple phones. For the past few months the CFC Educational Technology Team has been exploring the use of Google Cardboard in education and have specifically been betatesting the Google Expeditions virtual field trip platform. We’ve found that there are a number of issues related to varying equipment types and network issues...

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